Thoughts on “The Future of News: Virtual Reality”

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In this May 2015 TED TALK (9:27), de la Pena talks about the evolution of her work to immerse your entire body within the news through a virtual reality headset. Putting Donald Trump aside,surprise notwithstanding, this technology has amazing potential for a deeper learning experience. Have you heard about the Microsoft Halolens technology that is due out in 2016? Halographic computing is coming! From what I have been reading, Halolens is going to easily surpass and learn from the failure of  Google Glass to succeed in the realm of virtual reality.

The difference between AUGMENTED REALITY and VIRTUAL REALITY is the level of immersion with virtual reality having a much deeper level. Both are about including something digital in your viewing space to enhance your experience in ways we never imagined.

Do you AGREE? Skill or Chance? Thoughts on “Gamification and eLearning – Should You be Considering It and Why?”

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Do you like games, being challenged, scenario-based learning, and the opportunity to apply knowledge and strategy? I do. I have always preferred games that involve skill over chance. I tend to steer clear from games that involve luck and I've found that I will indulge in games and contests that require cognitive processing, deductive reasoning, critical thinking, and reasoning. For example, I like the challenging Scrabble-esque, Zynga mobile app "Words with Friends" because it requires me to think. Now contrast this type of game with one that involves chance or luck like card games. While an argument could be made that card games like "Solitaire" involve strategy there is still too much chance and, therefore, my ability to control the outcome. While I am "thinking" when I play "Solitaire" the experience is not as satisfying as a game that is based on logic and strategy. Studies have shown that individuals who play games like "Brainfit" can increase and sustain their levels of cognitive prowess. I would like to add a database of that empirical research and explore how I can leverage this approach in my courses. While I have created an "Instructional Design Jeopardy" I want to pursue other resources and actively solicit any suggestions (e.g., links, citations, games, first-person perspectives) on this line of thinking. Here's a link to the article: "Gamification and eLearning – Should You be Considering It and Why? that was published November 17, 2015 on the website. I have opened the "Comments" option below for thoughtful responses.

National Distance Learning Conference – Nov 9 – 11th

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National Distance Learning Week
It's Free!  It's Professional Development!  Augmented Reality + e-Learning: There is NO Kill Switch for the Awesomeness! Here's the link to my presentation:
(It will be recorded and posted on my website too) Conference Webpage Conference Registration **Webinar Schedule (Eastern Standard Time Zone)

Grab These Educational Apps They Are Free Today

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Grab These Educational Apps They Are Free Today - November 7, 2015 Below are two great iPad apps that are on sale today. They are free for a limited period of time at least in the Canadian and American iTunes App Stores. The first app called Clips Video Editor is a simple yet powerful application to use when editing your videos. It allows you to add music, split and/or trim clips, add voice-overs, mix audio and many more. The second app, NOTE’d, is a beautiful notepad application to use for recording ideas and bookmarking memos. It supports voice memos in cases where you can’t type and lets you attach photos and maps to you memos.

Horizon Project 2016 Wiki

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The NMC Horizon Report > 2015 Higher Education Edition is a collaborative effort between the NMC and the EDUCAUSE Learning Initiative (ELI). This 12th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. {Click Here for 2015 Horizon Report.} Six key trends, six significant challenges, Six important developments in educational technology are identified across three adoption horizons over the next one to five years, This provides campus leaders and practitioners a valuable guide for strategic technology planning. The report aims to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership and practice. {Click here for the 2016 Horizon Wiki}

An App that Can Tell How you Feel? What if Technology Could Read our Emotions?

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In the May 2015 TED Talk, Rana el Kaliouby shares how she was able to create a way to capture emotions using technology. Her story is based on how she had a need to express herself more demonstratively in her online communications with distant loved ones than just a mere emoticon. :-) 

One of the caveats of e-Learning is the lack of the instructor to get robust feedback from learners. Interactivity is a key ingredient in the learning process. In addition to education, this tech tool has many implications in areas such as psychology, law and legal studies, and more. I think we will see this technology leveraged in a variety of applications as it becomes more robust and able to transcend the nuances and differences between ethnic groups and cultures.

On a similar note, in May 2015, my Alaska Pacific University graduate student, Vania Lumatti-Lodewyk, finished her Master's thesis entitled: A META-SYNTHESIS OF MICRO FACIAL EXPRESSION LITERATURE AND THE LEGAL SYSTEM.

It is very interesting to see the intersection of cognitive and emotional intelligence being leveraged for positive outcomes. Great female minds thinking along the same line of thought!

How to Learn Anything – TED X Talk

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Josh Kaufman is the author of the #1 international bestseller, 'The Personal MBA: Master the Art of Business', as well as the book 'The First 20 Hours: Mastering the Toughest Part of Learning Anything.' Josh specializes in teaching people from all walks of life how to master practical knowledge and skills. In his talk, he shares how having his first child inspired him to approach learning in a whole new way. I wish I had known this before taking Mr. Wayne Ervin's American History course at Brunswick High School

Capzles: A Creative Tool for Rich Multimedia Experience

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Capzles is a web-based service whose purpose is to aggregate various media into a rich presentation experience. There is also a free iPhone app available {Click here}.

Below is an example of a Capzle entitled: A Brief History of Apple. This chronological presentation has that provides an aesthetically pleasing visual history from 1976 to 2010.